What I Do

Shaders & Materials

Custom HLSL, stylized and PBR pipelines, and complex Unreal material graphs that push visual quality without compromising performance.

Performance & Optimization

GPU profiling, LOD systems, draw call budgets, and render pipeline analysis to keep games running at target framerate across all platforms.

Tools & Pipeline

Python and Blueprint-driven editor tooling, asset automation, and workflow systems that help art teams move faster and with fewer errors.

VFX & Rendering

Niagara particle systems, post-process stacks, and lighting pipelines that define the look and feel of a game's world.

Education

2012 – 2013

MSc Digital Visual Effects · Distinction

University of Kent

2006 – 2011

BSc Computer Science — Computer Graphics & Animation

Notre Dame University

2010 – 2011

Minor, Radio/TV & Film

Notre Dame University

Masterclasses & Workshops

Game Development Business Workshop & Mentorship

Intensive business and production mentorship for game developers, led by Jason Della Rocca — co-founder of Execution Labs and former IGDA Executive Director. August 2018.

UX for Game Development Masterclass

Masterclass on UX research and cognitive science applied to game design, led by Celia Hodent — Game UX Consultant and former UX Director at Epic Games. February 2018.