Shaders & Materials
Custom HLSL, stylized and PBR pipelines, and complex Unreal material graphs that push visual quality without compromising performance.
Custom HLSL, stylized and PBR pipelines, and complex Unreal material graphs that push visual quality without compromising performance.
GPU profiling, LOD systems, draw call budgets, and render pipeline analysis to keep games running at target framerate across all platforms.
Python and Blueprint-driven editor tooling, asset automation, and workflow systems that help art teams move faster and with fewer errors.
Niagara particle systems, post-process stacks, and lighting pipelines that define the look and feel of a game's world.
LebGameDev · Oct 2019. Gave an introductory talk about Unreal Engine and explained the versatility of the engine. View event
Aug 2019. Gave a presentation about Unreal Engine's interactivity systems to Architects and non-videogame professionals.
Attended Epic Games' flagship European Unreal Engine conference, connecting with developers and keeping up with the latest in UE technology and workflows.
Attended the Unreal Engine community meetup hosted at Sawalef Gaming in Abu Dhabi, engaging with local developers and the regional UE community.
Active member since 2014, engaging with the local game development scene and contributing to the growth of the Lebanese indie dev community.
Intensive business and production mentorship for game developers, led by Jason Della Rocca — co-founder of Execution Labs and former IGDA Executive Director. August 2018.
Masterclass on UX research and cognitive science applied to game design, led by Celia Hodent — Game UX Consultant and former UX Director at Epic Games. February 2018.