Shaders & Materials
Custom HLSL, stylized and PBR pipelines, and complex Unreal material graphs that push visual quality without compromising performance.
Custom HLSL, stylized and PBR pipelines, and complex Unreal material graphs that push visual quality without compromising performance.
GPU profiling, LOD systems, draw call budgets, and render pipeline analysis to keep games running at target framerate across all platforms.
Python and Blueprint-driven editor tooling, asset automation, and workflow systems that help art teams move faster and with fewer errors.
Niagara particle systems, post-process stacks, and lighting pipelines that define the look and feel of a game's world.
University of Kent
Notre Dame University
Notre Dame University
Intensive business and production mentorship for game developers, led by Jason Della Rocca — co-founder of Execution Labs and former IGDA Executive Director. August 2018.
Masterclass on UX research and cognitive science applied to game design, led by Celia Hodent — Game UX Consultant and former UX Director at Epic Games. February 2018.