What I Do

Shaders & Materials

Custom HLSL, stylized and PBR pipelines, and complex Unreal material graphs that push visual quality without compromising performance.

Performance & Optimization

GPU profiling, LOD systems, draw call budgets, and render pipeline analysis to keep games running at target framerate across all platforms.

Tools & Pipeline

Python and Blueprint-driven editor tooling, asset automation, and workflow systems that help art teams move faster and with fewer errors.

VFX & Rendering

Niagara particle systems, post-process stacks, and lighting pipelines that define the look and feel of a game's world.

Speaking & Community

Speaker — Google Dev Fest Lebanon 2019

LebGameDev · Oct 2019. Gave an introductory talk about Unreal Engine and explained the versatility of the engine. View event

Professional Speaker — Unreal Engine Afternoon 2019

Aug 2019. Gave a presentation about Unreal Engine's interactivity systems to Architects and non-videogame professionals.

Attended — Unreal Fest Europe 2019

Attended Epic Games' flagship European Unreal Engine conference, connecting with developers and keeping up with the latest in UE technology and workflows.

Unreal Meetup — Sawalef Gaming, Abu Dhabi 2025

Attended the Unreal Engine community meetup hosted at Sawalef Gaming in Abu Dhabi, engaging with local developers and the regional UE community.

Member — Lebanese Game Developers Community

Active member since 2014, engaging with the local game development scene and contributing to the growth of the Lebanese indie dev community.

Masterclasses & Workshops

Game Development Business Workshop & Mentorship

Intensive business and production mentorship for game developers, led by Jason Della Rocca — co-founder of Execution Labs and former IGDA Executive Director. August 2018.

UX for Game Development Masterclass

Masterclass on UX research and cognitive science applied to game design, led by Celia Hodent — Game UX Consultant and former UX Director at Epic Games. February 2018.